Kazrith

Bearer of Loss Who Wields The Powers of A D'ivers

Description:

Kazrith (Rogue)

Level: 10 Class: Assassin LP: 200 Category: Natural, Gnosis 30
Size: Manipulated Regeneration: 4 Movement Value: 11 Fatigue: 11

Str: 11 Dex: 11 Agi: 11 Con: 11 Pow: 11 Int: 11 Wp: 11 Per: 11
PhR: 95 MR: 105 PsR: 95 VR: 95 DR: 95

Initiative: 180 Natural, 155 Infernal Scorpion’s Tail
Attack Ability: 255 Natural, 265 Infernal Scorpion’s Tail
Defense Ability: 205 Dodge
Damage: 75 Infernal Scorpion’s Tail
AT: Phys 4

MK: 100 (90 Spent)
Ki (Accum): All 12(2)
Ki Abilities: Use of Ki, Inhumanity

Advantages/Disadvantages: Blood of The Great Beasts (Scorpion D’ivers, 3 CP), High Mage (2 CP), Damned (2 CP, fated to suffer and die over, and over again, to unleash their powers of hatred and destruction to lead to misery and suffering for himself and all those associated with him. Never will he truly be able to know proper happiness.)

Essential Abilities: Fatigue Resistance (2), Acute Sense (Touch), Attuned (Bugs); Transformed Natural Immunity To An Element (Half Damage, Fire), Immune to Natural Poisons, Immune to Natural Diseases, Psychological Immunity
Powers: Scorpion Swarm Claws and Stingers (Natural Weapons, Damage Energy, Infernal Scorpion Venom [Level 70 Poison, Quick Effect, Damage VR 120, Pain VR 100]), Free Movement, Physical AT 4, Damage Barrier 100

Primary Abilities: Whip Module, Transformation: Eliodon
Secondary Abilities: Notice 220, Search 220, Hide 220, Stealth 220, Poisons 220, Composure 220, Trap Lore 220

Possessions: Infernal Scorpion’s Tail (This whip functions as a +10 weapon and also delivers a dose of Infernal Scorpion Venom on every successful hit.), +10 Hardened Leather, Luxury clothing, +10 Lockpicks

Race: Daru Sex: Female Age: Appears 21 Appearance: 9 Height: 5’5" Weight: 130 lbs. Hair: Long Black Eyes: Red Skin: Burnished Languages: Daru, Malazan, Seven Cities, Rhivi

Kazrith (Warrior)

Level: 10 Class: Weaponsmaster LP: 350 Category: Natural, Gnosis 30
Size: Manipulated Regeneration: 4 Movement Value: 11(9) Fatigue: 15

Str: 11 Dex: 11 Agi: 11 Con: 11 Pow: 11 Int: 11 Wp: 11 Per: 11
PhR: 95 MR: 105 PsR: 95 VR: 95 DR: 95

Initiative: 130 Natural
Attack Ability: 245 Natural, 255 +10 Two-handed Sword
Defense Ability: 245 Block, 275 +10 Shield
Damage: 130 Two-handed Sword
AT: Cut 7(7), Impact 7(7), Thrust 7(7), Heat 6(6), Elec 2(2), Cold 6(6), Ene 2(2)

MK: 100 (90 Spent)
Ki (Accum): 12(2) All
Ki Abilities: Use of Ki, Inhumanity

Advantages/Disadvantages: Blood of The Great Beasts (Scorpion D’ivers, 3 CP), High Mage (2 CP), Damned (2 CP, fated to suffer and die over, and over again, to unleash their powers of hatred and destruction to lead to misery and suffering for himself and all those associated with him. Never will he truly be able to know proper happiness.)

Essential Abilities: Fatigue Resistance (2), Acute Sense (Touch), Attuned (Bugs); Transformed Natural Immunity To An Element (Half Damage, Fire), Immune to Natural Poisons, Immune to Natural Diseases, Psychological Immunity
Powers: Scorpion Swarm Claws and Stingers (Natural Weapons, Damage Energy, Infernal Scorpion Venom [Level 70 Poison, Quick Effect, Damage VR 120, Pain VR 100]), Free Movement, Physical AT 4, Damage Barrier 100

Primary Abilities: Wear Armor 135, Knight Module, Transformation: Eliodon
Secondary Abilities: Feats of Strength 210, Composure 200, Withstand Pain 200, Forging 120, Notice 120(90)

Possessions: +10 Two-Handed Sword, +10 Shield, +10 Full Plate, +10 Great Helm, Luxury clothes

Race: Daru Sex: Male Age: Appears 49 Appearance: 4 Height: 6’2" Weight: 256 lbs. Hair: Bald Eyes: red Skin: Burnished Languages: Daru, Malazan, Seven Cities, Rhivi

Kazrith (Ranger)

Level: 10 Class: Ranger LP: 250 Category: Gnosis 30
Size: Manipulated Regeneration: 4 Movement Value: 11 Fatigue: 15

Str: 11 Dex: 11 Agi: 11 Con: 11 Pow: 11 Int: 11 Wp: 11 Per: 11
PhR: 95 MR: 105 PsR: 95 VR: 95 DR: 95

Initiative: 130 Natural,
Attack Ability: 255 Natural, 265 +10 Composite Bow
Defense Ability: 205 Dodge
Damage: 80 Composite Bow
AT: Cut 3, Impact 2, Thrust 4, Heat 3, Elec 4, Cold 4, Ene 0

MK: 100 (90 Spent)
Ki (Accum): 12(2) All
Ki Abilities: Use of Ki, Inhumanity

Advantages/Disadvantages: Blood of The Great Beasts (Scorpion D’ivers, 3 CP), High Mage (2 CP), Damned (2 CP, fated to suffer and die over, and over again, to unleash their powers of hatred and destruction to lead to misery and suffering for himself and all those associated with him. Never will he truly be able to know proper happiness.)

Essential Abilities: Fatigue Resistance (2), Acute Sense (Touch), Attuned (Bugs); Transformed Natural Immunity To An Element (Half Damage, Fire), Immune to Natural Poisons, Immune to Natural Diseases, Psychological Immunity
Powers: Scorpion Swarm Claws and Stingers (Natural Weapons, Damage Energy, Infernal Scorpion Venom [Level 70 Poison, Quick Effect, Damage VR 120, Pain VR 100]), Free Movement, Physical AT 4, Damage Barrier 100

Primary Abilities: Composite Bow Module, Transformation: Eliodon
Secondary Abilities: Notice 220, Search 220, Track 220, Trap Lore 220, Animals 220, Herbal Lore 170

Possessions: +10 Composite Bow, 50 +10 Standard Arrows, +10 Armored Longcoat, Luxury Clothes

Race: Daru Sex: Male Age: Appears 27 Appearance: 6 Height: 5’7" Weight: 156 lbs. Hair: Long Black Eyes: Red Skin: Burnished Languages: Daru, Malazan, Seven Cities, Rhivi

Kazrith (Cleric)

Level: 10 Class: Wizard LP: 200 Category: Gnosis 30
Size: Manipulated Regeneration: 4 Movement Value: 11 Fatigue: 15

Str: 11 Dex: 11 Agi: 11 Con: 11 Pow: 11 Int: 11 Wp: 11 Per: 11
PhR: 95 MR: 105 PsR: 95 VR: 105 DR: 105

Initiative: 130 Natural, 120 +10 Mace
Attack Ability: 20 Natural, 30 +10 Mace
Defense Ability: 20 Block, 20 +10 Mace
Damage: 80 +10 Mace
AT: None

MK: 100 (90 Spent)
Ki (Accum): 12(2) All
Ki Abilities: Use of Ki, Inhumanity

Zeon: 1,900
MA: 50 (5 Multiple)
Magic Projection: 220
Path Level: 75 Denul, Path of Healing

Advantages/Disadvantages: Blood of The Great Beasts (Scorpion D’ivers, 3 CP), High Mage (2 CP), Damned (2 CP, fated to suffer and die over, and over again, to unleash their powers of hatred and destruction to lead to misery and suffering for himself and all those associated with him. Never will he truly be able to know proper happiness.)

Essential Abilities: Fatigue Resistance (2), Acute Sense (Touch), Attuned (Bugs); Transformed Natural Immunity To An Element (Half Damage, Fire), Immune to Natural Poisons, Immune to Natural Diseases, Psychological Immunity
Powers: Scorpion Swarm Claws and Stingers (Natural Weapons, Damage Energy, Infernal Scorpion Venom [Level 70 Poison, Quick Effect, Damage VR 120, Pain VR 100]), Free Movement, Physical AT 4, Damage Barrier 100

Primary Abilities: Mace Module, Transformation: Eliodon
Secondary Abilities: Magic Appraisal 300, Occult 210, Notice 120, Medicine 200, Withstand Pain 120

Possessions: +10 Mace, Luxury Cleric’s robes

Race: Daru Sex: Female Age: Appears 42 Appearance: 8 Height: 5’8" Weight: 184 lbs. Hair: Tight Brown Eyes: Red Skin: Burnished Languages: Daru, Malazan, Seven Cities, Rhivi

Kazrith (Wizard)

Level: 10 Class: Wizard LP: 200 Category: Gnosis 30
Size: Manipulated Regeneration: 4 Movement Value: 11 Fatigue: 15

Str: 11 Dex: 11 Agi: 11 Con: 11 Pow: 11 Int: 11 Wp: 11 Per: 11
PhR: 95 MR: 105 PsR: 95 VR: 95 DR: 95

Initiative: 130 Natural, 130 +10 Quarterstaff
Attack Ability: 20 Natural, 30 +10 Quarterstaff
Defense Ability: 20 Block, 30 +10 Quarterstaff
Damage: 70 +10 Quarterstaff
AT: None

MK: 100 (90 Spent)
Ki (Accum): 12(2) All
Ki Abilities: Use of Ki, Inhumanity

Zeon: 1,900
MA: 50 (5 Multiple)
Magic Projection: 220
Path Level: 30 Telas, Path of Fire; 30 Tennes, the Path of the Land, 15 Serc, Path of the Sky

Advantages/Disadvantages: Blood of The Great Beasts (Scorpion D’ivers, 3 CP), High Mage (2 CP), Damned (2 CP, fated to suffer and die over, and over again, to unleash their powers of hatred and destruction to lead to misery and suffering for himself and all those associated with him. Never will he truly be able to know proper happiness.)

Essential Abilities: Fatigue Resistance (2), Acute Sense (Touch), Attuned (Bugs); Transformed Natural Immunity To An Element (Half Damage, Fire), Immune to Natural Poisons, Immune to Natural Diseases, Psychological Immunity
Powers: Scorpion Swarm Claws and Stingers (Natural Weapons, Damage Energy, Infernal Scorpion Venom [Level 70 Poison, Quick Effect, Damage VR 120, Pain VR 100]), Free Movement, Physical AT 4, Damage Barrier 100

Primary Abilities: Quarterstaff Module, Transformation: Eliodon
Secondary Abilities: Magic Appraisal 300, Occult 210, Notice 120, Medicine 120, Withstand Pain 200

Possessions: +10 Quarterstaff, Luxury Mage’s Robes

Race: Daru Sex: Male Age: Looks 73 Appearance: 9 Height: 5’6" Weight: 147 lbs. Hair: Long White Eyes: Red Skin: Burnished Languages: Daru, Malazan, Seven Cities, Rhivi

Kazrith (Scorpion Swarm)

Level: 10 Class: Assassin LP: 2,050 Category: Transformed Critter
Size: 22 Medium (Swarm of Miniscule Creatures) Regeneration: 4 Movement Value: 7 Fatigue: 15

Str: 11 Dex: 11 Agi: 11 Con: 11 Pow: 11 Int: 11 Wp: 11 Per: 11
PhR: 95 MR: 105 PsR: 95 VR: 95 DR: 95

Initiative: 180 Natural, 180 Scorpion Swarm Claws and Stingers
Attack Ability: 255 Natural, 255 Scorpion Swarm Claws and Stingers
Defense Ability: Damage Resistance
Damage: 60 Scorpion Swarm Claws and Stingers
AT: Phys 5, Damage Barrier 100

Essential Abilities: Fatigue Resistance (2), Acute Sense (Touch), Attuned (Bugs); Transformed Natural Immunity To An Element (Half Damage, Fire), Immune to Natural Poisons, Immune to Natural Diseases, Psychological Immunity
Powers: Scorpion Swarm Claws and Stingers (Natural Weapons, Damage Energy, Infernal Scorpion Venom [Level 70 Poison, Quick Effect, Damage VR 120, Pain VR 100]), Free Movement, Physical AT 4, Damage Barrier 100

Bio:

Number of Previous Campaigns Present In: 1
First Campaign Appearance: An Interactive Tale From The Malazan Book Of The Fallen
Inspiration: Personal Creation

Kazrith had a life cursed with tragedy from the onset. While still a child his entire family was consumed in a fiery detonation. No one knows what caused it, but when the fires reached for Kazrith a power within him awakened, and the small child was replaced with five extremely potent entities. In rage for the destruction of all that it had known, it took to calling itself Kazrith the Infernal, and began a search to bring suffering to all that it could.

When sembled Kazrith appears as five powerful warrior; a young and seductive female rogue, a scruffy ranger, a middle-aged female cleric, a heavily armed and armored male warrior, and an elderly and wizened male High Mage. When reduced to its animal form Kazrith takes the shape of a massive swarm of scorpions.

A party of adventurers, amoungst which was Content Not Found: deckard-kain, found themselves opposed to Kazrith’s search for more power. Preventing several of their plans from coming to fruition, Kazrith took it upon itself to strike down and destroy the party of adventurers with extreme prejudice. Until, however, the party was able to reintroduce Kazrith to its deceased sister, now in the form of Madness. After a mighty battle, and reintroducing Kazrith to his sister, he was able to remember his original form, and his past. When the fragment of the Crippled God was destroyed, Kazrith only wished to remain with his sister, and when Madness chose to follow “Daddy Deckard”, Kazrith went along with her.

Now all that Kazrith longs for is to protect his sister with the power that he has acquired. With a new disturbance rapidly approaching Kazrith has once more assembled his old powers, and now they are willing to unleash all forms of destruction upon any and all that stand in the way of Kazrith’s new family.

Kazrith

Anima: Beyond Malaz Vrenash