Jafar

A plate clad, tower shield wielding, healer beyond reproach. Just don't rely on him to hurt anything for you.

Description:

Jafar, Captain of The Black Pearl, Former Mayor of Forest Spring
Level: 10 Class: Warlock LP: 210
Size: 14 Regeneration: 2 Movement Value: 7 Fatigue: 8

Str: 6 Dex: 8 Agi: 7 Con: 8 Pow: 10 Int: 13 Wp: 8 Per: 7
PhR: 85 MR: 100 PsR: 85 VR: 85 DR: 85

Initiative: 85 Natural, 55 Jafar’s Antivenom Spear & Jafar’s Trusty Tower Shield
Attack Ability: 160 Natural, 170 Jafar’s Antivenom Spear
Defense Ability: 210 Block, 255 Jafar’s Trusty Tower Shield
Damage: 65 Jafar’s Antivenom Spear
AT: Cut 8, Impact 8, Thrust 8, Heat 7, Elec 3, Cold 7, Ene 0

MK: 200 (200 Spent)
Ki (Accum): Str 6(1), Dex 8(1), Agi 7(1), Con 8(1), Pow 10(2), Wp 8(1)
Ki Abilities: Use of Ki, Inhumanity, Zen, Presence Extrusion, Aura Extension, Use of Necessary Energy, Elimination of Necessities, Penalty Reduction, Recovery

Zeon: 2,585
MA: 70 (7 Multiple) Regen 100
Magic Projection: 60
Path Level: (150 Total, 150 Spent), 80 Denul the Path of Healing
Metamagic Spheres: Advanced Zeon Regeneration (Arcane), Combined Magic, Defined Magic Projection (Two Sphere), Avatar, Unlimited Zeon

Advantages/Disadvantages: Mage (Magical Exhaustion, Magical Consumption, 1 CP), Reader of the Deck of Dragons (1 CP), Use of Armor (2 CP), Magic Nature (1 CP), Gestureless Casting (1 CP), Vulnerable to Pain (-1 CP), Severe Phobia (Pain, -1 CP), Susceptible to Poisons (-1 CP)

Primary Abilities: Lance Module, Full Shield Module, Wear Armor 130
Secondary Abilities: Magic Appraisal 220, Occult 180, Medicine 230 (430 Gift of K’rul), Persuasion 160, History 150

Possessions: Jafar’s Antivenom Spear (This +10 Lance is a unique design of Jafar. While perfectly usable as a normal weapon, it also has an additional effect. If forced into a willing participant, which inflicts 60 LP of damage, a button can be pressed which will pull any form of poison out of the subject’s body, even venom’s of a supernatural nature. It’s a painful cure, but it can help save people from even the most deadly of toxins.) Jafar’s Trusty Tower Shield (This +15 Tower Shield has been used by Jafar in his various travels, adventures, and attempts at not dieing for many years. It bears the scars of such encounters and wounds prevented proudly. Due to his familiarity with it, Jafar suffers no penalties based on his deficient strength.), Jafar’s Plate Mail (This suit of +15 Full Plate has seen Jafar through numerous battles that could have otherwise killed him. It grants Jafar Immunity from effects that would instantly Kill him.), large assortment of medical supplies, mementos from his past adventures, Key to Forest Spring

Race: Dal Honese Sex: Male Age: 40’s Appearance: 7 Height: Weight: Hair: Shaved Eyes: Brown Skin: Black Languages: All Current Malaz World Languages (Gift of K’rul)

Bio:

Number of Previous Campaigns Present In: 1
First Campaign Appearance: An Interactive Tale From The Malazan Book Of The Fallen
Inspiration: From the Mind of A Player

Beginning his life in a small village in Dal Hon, Jafar soon knew that he wished to escape this land of muggy, poisonous, death-waiting-to-happen. He traveled far and wide, acquired the heavies armor and largest shield that he could, and used his potent healing magics to make enough money to live, and hopefully retire peacefully one day.

It was while in Darujhistan that Jafar joined a group of adventurers which included Deckard Cain, Francisco The Magnificent, Kaard Lightblade, as well as several other warriors and rogues that would one day have stories told about them. Before long this group had become embroiled in a plot engineered by a fragment of The Crippled God, and after a great many struggles, trials, and tribulations, they raised a great army and struck down this piece of a god.

After it all Jafar took his blessing from K’rul, and the ability to still use magic, and retired to a port-side village in Korelri. Before long he revolutionized their medical practices, furthered their economy, and was passionately voted in as their new mayor. In his honor they renamed the settlement Forest Spring in memory of a local from his youth. With his new station Jafar created the finest medical training schools in all the world, and served as head instructor.

Now however, a new threat looms over the world, and Jafar refuses to let Deckard or Francisco be the ones to forge a new world. He knows all too well the depravity that they are capable of. To ensure the path of the new world is on more stable footing he has joined Sir Admiral Captain Jack Sparrow, Prelate of the Order of Knowledge, as the new Captain of The Black Pearl to assist in their Reality Fragment gathering. The only question is how long it will take Jafar to see his new party’s depravity…

Jafar

Anima: Beyond Malaz Vrenash